Outsource Management for Marvel World of Heroes (Unreleased Title).
Working with Niantic, Marvel and The Devoted OS to create over 500 UI Icons in 4 months in a sprint to first playable. It was a blast to help create the guides, details and provide feedback on all of these images. Icons as far as the eye can see! Big thanks to Xiao Xiao Ma, Robert Keenan, Abraham Lee Breslee, Chris G, Nathan Webb, McKenzie Klein, Chris Ruvolo, Coraly Rosario, Jeff James for their guidance; Ninel & Igor of The Devoted for their amazing artwork and you for taking a look! Cheers gang!
Target artwork created by myself & Art Directed by Robert Keenan, Thwip!!
Target artwork created by myself & Art Directed by Robert Keenan, this piece helped us nail down how we handle reflections with our style using the Unity Shaders.
Target artwork created by myself & Art Directed by Robert Keenan with huge assists in the concept department by Abraham Lee Breslee perfecting our unique style.
Early Icons and Roster Portraits created by myself & Art Directed by Robert Keenan with huge assists in the concept department by Abraham Lee Breslee perfecting our unique style.
Power Upgrade Icons Specific to each Hero. Dare Devil, The Vision, America Chavez Ms. America.
Power Upgrade Icons Specific to each Hero. Captain America, Beast Hank McCoy and Gamora: The Deadliest Woman in the Universe.
Tech Upgrade Icons Specific to each Hero. Cyclops, Spider-Man Miles Morales and Star Lord Peter Quill.
Feedback Process focused finding Selects that help other images in process as well as cut down on iteration time. Some notes are helpful to see at a higher level, reviewing each submission “all at once” was a great way to find consistency instead of just looking for errors. An insight we found through the process, focus on wins.
Further Feedback and Finals with a Easy to Read/At a Glance style Art Direction. We aimed to limit revision loops to 2 turnovers with great success; this was done by providing style samples, game screenshots using our shaders as well as sketches to make our processes more precise.
![xlarge_UI_Icons_UnityRenders_CharacterLineUps_01a.jpg](https://images.squarespace-cdn.com/content/v1/6373ded18394227a98e63314/1734731088903-PDMFI916JNTT4C1CKOO4/xlarge_UI_Icons_UnityRenders_CharacterLineUps_01a.jpg)
![xlarge_UI_Icons_UnityRenders_CharacterLineUps_01o.jpg](https://images.squarespace-cdn.com/content/v1/6373ded18394227a98e63314/1734730482287-W6T20BK83ZUVR3J7KT7E/xlarge_UI_Icons_UnityRenders_CharacterLineUps_01o.jpg)
![xlarge_UI_Icons_UnityRenders_CharacterLineUps_01k.jpg](https://images.squarespace-cdn.com/content/v1/6373ded18394227a98e63314/1734731205360-LCAE71QNKVG8MKUP2Y0E/xlarge_UI_Icons_UnityRenders_CharacterLineUps_01k.jpg)
Examples of Posed and Rendered Characters sent to Devoted OS to help maintain our style across over 500 Icons.
Augmented Reality Beacon Designs that would come to life and animate in your spaces. These devices would call a Hero to your location where you could start your adventures in AR. Pokémon Go meets the Marvel Universe.
These were examples of how the OS UI work would play in Marvel World of Heroes Augmented Reality segments. The Items and Rewards in these Beacons are the Icons signifying economies present in the game (Tech, Magic, Power Cosmic) created in partnership with The Devoted OS Studio. Big thanks to Ninel and Igor!
Excellent to work out this puzzle with clever friends, cheers and thanks for taking a look!